The Shadowforged

Protect My Balls!
When Ghosts Get Too Fondly
Our adventurers traveled to the edge of town, making sure to not be noticed, but surprisingly met up with a Dragonborn Warlord. As they approached the gate to the run down manor, the coin in Jaqks pocket burned. Upon taking it out of his satchel, Jaqk’s hand glowed and the gates to the manor were flung open. Vor’Thoth’s key was indeed such. Upon entering the grand hallway, the troupe explored a little and went through the left archway. Barricades lined the hall leading past magically locked doors, to end at a single oaken door. Upon examination the room beyond was found to be the den of local vampires that had been plauging the town. Killing two and noticing the third had escaped, the group moved back to the main hall and took the right archway. A grand dining table set with fresh ghostly food, greeted our travelers. Voltron the dragonborn, made his way to the mirror at the end of the table and looked within. The mirror reflected the room and instead of being empty showed a ghostly party. Upon turning around the group notices they are now trapped against the far wall with hostile ghosts wanting their blood. In the ensuing battle Jaqk and Garren each use their skills reliably, but Voltron, unused to such sights was a little put off at first doing little damage. As the battle grew fiercer and bloodier, Voltron was severley wounded, taking up his newly found magical sword that belonged to the ancient family who lived there before the lich, Voltron cut his way through.

After resting and noticing the mirror had a crack in it, the party ventured through secret passage in the mirror to the manor’s basement. Upon entering a small laboratory, the coin in Jaqk’s satchel again grew hot. Taking it out of his pack, Jaqk quickly lost the coin as it flew and rested upon the chest of a recently deceased townsperson. “Vor’Thoth again sees you adventurers.” the corpse spoke. “I am not here to harm you, for I bring a dire warning and prophecy. The balance of order and chaos in the cosmos is turning, the planes are in turmoil, will be in turmoil have been in turmoil.” The lich makes little sense as his prophetic din is silenced by Jaqk. “Why do we care, you tried to kill us.” The lich cocked its head. “Indeed I did. You have no point. But I tell you this because if the astral, celestial and abyssal planes are inbalanced then your realm will be affected. The boundries of chaos and order will spill over and all you know will be destroyed. The coin grew silent and slid off the chest of the deceased. Apparently it could only speak through the dead as mediums.

Making their way upstairs to the second floor, the group plans to put their magical gems in the eyes of the twin statue of the great general Vashmir. However unnoticed by the group, the vampire had stolen one of the gems and was ritually preparing the statue to be an Iron Defender homoculous. Jaqk charged forwards throwing a Dazzling Ray instantly killing the vampire, and enraging the defender. Garren took the chance to sumersault forwards and land ontop of the Defender, prying out the eye with his knife. Noticing the alter shimmer, they took it that doors were no longer magically sealed. The adventurers searched around and came across a seemingly bottomless pit, and a room with a stone cairn. Upon moving the slab the group found a magical bow that had belonged to General Vashmir.The door next over contained a room of mirrors that when approached with the coin of Vor’Thoth grew dark. Flames shot out of the mirrors and shadows moved behind smoke, untill Jaqk wisely threw the coin outside the room, causing such Abyssal magics to cease.

Back in the main hall, Lt. Strum encountered the troupe and was prepared to take them off to a holding jail, untill Voltron, his underling told of the deeds they had done, such as the defeat of the vampires. Lt. Strum taken aback allowed them free reign but were not allowed to leave the city till the investigation was complete. Our heroes took up a room in the nearby Ragged Sheep, the second cheapest bar in town.

Has to start somewhere!

As the unlikely companions fled from the town of Stormhold, they stumbled into the dense brush of the surrounding forests. Garren, knowing the wilderness like family, was able to lead Jaqk to a nearby stream. Near the coursing water the two rested for a few hours as the sun slowly died overhead. Heading deeper into the brush the two bar-forged compatriots ran across something unexpected, two dark ivory towers broken by time and the elements. Thick green vines and foliage rose up to engulf the twin spires. Jaqk knew from his teachings that this was the ancient fortress of Stormreaver. The barbarian orcs had razed it in centuries past and now it lay forgotten, rotting away. The two peeked inside and seeing nothing of note, entered the leftmost tower. Searching and finding a nearby trapdoor, the two cautiously ventured into the dark forbidden corridors of the under-dungeons.

Making their way past skeleton infested jail cells, the adventurous duo wondered what treasures and troubles lay ahead. As they traveled further into the bowels of the fortress, Garren noticed a campfire up ahead. As the two approached they saw that indeed the jail tunnel was overrun with a goblin troupe. Running into the room stout-heartedly, Jaqk bellowed forth in his native Orcish tongue “Halt goblins! You are my slaves!” So forceful was Jaqk and with such frightening appearance, the goblins were almost swayed to give up. Unfortunately the goblin’s leader entered and upon beating a few heads, order was restored. A battle ensued with our adventurers easily dispatching the local goblins, however the leader was able to spear Garren clean through the shoulder and managing to shout for more goblins before his head was sliced off. Jaqk’s missed Acid Orb attack splashed on the ground and the goblin reinforcements were melted in the pool of green as they came to assist. The two rested and Garren removed the broken spear from his body. Ahead of them lay a dark foreboding hall, and more cells. Pulling the keys that he looted off the chieftains corpse, Jaqk prepared to open the first cell. Quickly pulling him aside, Garren paused to listen at the door and managed to catch snippets of a foreign tongue. Jaqk recognized this language as an arcane dialect but was unable to pin down what kind of magic was being used. Jaqk bellowed forth a challenge and was responded with a quiet voice with harsh undertones. Apparently the creature in the cell was a monk being held captive by the goblins. Deciding that he could be trusted, the door was unlocked and the two stepped into the frigid dungeon cell. Shackled to the wall was a withered man with pale skin and paler hair. Vor’thoth was the name he gave the adventurers and Jaqk and Garren decided to free him if he promised to lead them to a treasure room deeper under the lair. Deep underground in a secret room, the three found a statue that contained jewels, after noticing their pale blue glow, Garren was quick to realize they were a sort of Detect Magic gems that glowed in the presence of magic, and inside a chest they found a deed to a nearby manor that glowed faintly with the hue of magics. Promising them a quick way back, Vor’thoth hurried the three past the sight of their first battle with goblins. Pausing as they neared the exit to the large room, Vor’thoth found the broken spear shaft that had been hastily broken off. Muttering excitedly to himself about an implement, he hurried to catch up. Garren though had caught this brief outspoken dialogue and realized that monks don’t use implements, only arcane users do… he slowed behind the group to keep his eye on this enigma. Soon they had come back to the first cells in the dungeon and it was here that Vor’thoth revealed that he was not at all a monk but rather a lich who had tricked the adventurers into releasing him. Having been bound in the shackles and denied presence of his phylactery for centuries, the aged lich had grown terribly weak. Upon summoning of the shackled skeletons he launched forth a mighty assault against the heroes.

Vor’thoth struck a sound blow with his lich magic and Jaqk was severely hurt in the chest as the ice froze against his flesh. Remembering what he knew of liches Jaqk requested that Garren distract the lich while he searched their bags for the phylactery. Not knowing what item it would be he ran the gem over the different objects till at last the gem shone with a brilliant blue light. It was the cell key that had bound the lich in the first place! Had this been planned by the lich? In the meanwhile Garren had sufficiently weakened the lich with a notched arrow in the knee. Seeing an opportunity to finish their foe, Jaqk cast an Acid Orb that landed and disintegrated the entire leg of the lich, as it lay smoldering on the ground the lich was quick to point out that it would never die! Turning back to the newly discovered phylactery, Jaqk prepared an arcane spell that would be sure to finish this lich off. Chaos bolts bounced off the key changing the physical and magical properties of the key to that of a gold coin. The lich vanished in a flash of smoke and the smell of sulfur. As Jaqk brought the coin closer to his face he noticed a skull emblem on the coin, obviously the phylactery’s magic had been great enough to influence the outcome of even chaotic magic, leaving this small imprint behind. Garren noticed his gem glowing faintly in the darkness but said nothing of this to Jaqk. The two quietly looked at the deed that now lay before them…

Hey Hey Lets Go!
The Cheapest!

In the midst of Stormhold, two eladrin met. After feeling each other out and finding something more than the dregs of civilization that surrounded them, they headed to the Rumpled Calf, the cheapest of bars, but not before the tall one burned down a starving dog that was partially in their way.

Such actions have consequences, and as the people scattered, Lieutenant Strom was told of the disturbance. As the eladrin sat and drank, noticed by an elvish wanderer in the corner, the Lieutenant arrived. After a bit of a stand-off, and instruction to avoid such displays in the future, the Lieutenant left, but not before inadvertently alerting the eladrin pair to a snitch in their midst. After threatening and mild torture, they sent him on his way, having found out nothing more than the Lieutenant’s name.

A street gang who had heard of these new tough guys arrived at the tavern looking for a good fight. They certainly weren’t looking to kill anyone. But they got more than they bargained for when the eladrins unleashed their magic upon them, the mysterious elf in the corner let loose his blades, and the newly arrived paladin of Ioun sandwiched them.

Fleeing from the law, Jaqk an Eladrin sorcerer with a simple Chinese rice hat, and Garren a wandering elvish ranger find themselves escaping with their lives. Barely.


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